

UV unwrap preview is now shown if only one object is unwrapped. High res FBX is exported even if no AO meshes are present when "AO mesh only" is ticked.

The align model is now automatically saved after importing. Objects are not de-selected anymore after welding vertices and unwrapping. Can now change the AO distance threshold on the UI. When welding vertices, the stack is collapsed right away, preventing ProOptimizer to fail when there are a lot of objects.

Added a function to easily create seams and unwrap using those seams. Added an option to flip all faces of a body object. Added buttons to the script which create a new scene. Fixed a bug which caused some objects to be placed at an incorrect location during assembling. Fixed a bug which caused objects with multiple sub objects (split in Inventor) to be assembled multiple times at the same location. When creating an align model, it is not automatically saved anymore, preventing the file from being overwritten. Added option to delete all objects which are not marked as green.

Assemble standalone parts into final model. Add nearby objects to high res model for AO baking. Name modifying for Substance Painter "match by name" baking. Convert materials to FBX compatible materials. Supports Unwrella for automatic unwrapping. Fuse objects (collapse, attach) without destroying the explicit normals. Fix flipped faces using automated re-import. Automatically import high poly and low poly from supplied directory. The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script. It works around various bugs in 3ds Max, maintaining the explicit normals at all times. InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter.
